Ck2 No Family Palace Without the Republic Dlc?

The banishing mechanic would be nerfed, as you lot would effectively banish the person not from your realm, but to his family palace.

An imprison+banish shouldn't ship someone packing "dwelling house" to a palace, only actually strength them from the realm. That's what makes banishment painful. But at that place are some interesting gameplay mechanics that could be adult ... For example:

1. Family unit palaces cost large coin and prestige, and are only available to dynasties which have held certain country as demesne for 10 generations prior. Thus a large, powerful and wealthy dynasty might have more than than one family palace - though this would be more interesting with a "branched" family unit tree ... :(

The banishment question raised above asks for 3 new levels of "justice" - you could strip all titles NOT banish, allowing a noble to retreat to family palace, or you could strip all titles AND banish, allowing the family palace to shelter other family members/servants/etc but not that one, or you could do the above AND occupy/raze the palace every bit the ultimate insult, destroying the concrete legacy of the dynasty (for appropriately absurd penalties).

2. Family palaces should permit improve interaction with the "banked" score and "banked" gold mechanic, as the memory of dynasty greatness has a concrete representation in the palace. A dethroned Godwin is a powerful and prestigious individual, who would entertain guests and plot revenge ... in a family palace. Simply he would drain money and power there, unless supported by friends or successful in plot. Make palaces have upkeep cost always more than than income as a representation that they aren't landed holdings in the feudal sense. Now an unlanded family has a timer to reland. If they can breed a sufficiently valuable steward, they can somewhat defray costs by employment; if their banked prestige is sufficiently high, they tin can sell well-bred daughters to survive, for a while... But the pressure to reland themselves must be intense.

Similarly, being unlanded should bleed prestige over time. If daddy Godwin has any prestige left after losing England, he takes it with him to the palace and suffers a minus monthly modifier while at that place. Once more employment and good girl matches tin can staunch the flow. Simply personal prestige will fall into negatives soon, and these negatives are a direct malus on but near every interaction to show how other nobles come to look downward on the unlanded, dying Business firm.

Since he's non landed, Godwin'due south prestige doesn't banking company when he dies; instead his son takes on the bad reputation of uselessness while trying to regain a title. Or alternatively, negative prestige does bank and hurt score, only a 20-year-old son who grew up in the palace has 20 years up built-up negative prestige of his ain. This reinforces the financial timer, as a dying Business firm must regain power presently or otherwise start to be ignored past dynasties with actual titles and relevancy.

3. Palaces should offering minor benefits to dynasties rather than realms.

3a)Regarding costs: above I mentioned that palaces should e'er have net negative income. If a vineyard is built, its incomes should be outweighed by the toll of a gardener and materials; a stable that breeds magnificent warhorses can't sell them for more the cost of breeding. This MUST be true. The palace is not a landed barony, commanding enough acres and peasants to make profit. Nor are noble houses willing to deport like the merchant class; they accept no interest or skill in trading, moneylending or other lowly practices. The palace is a luxury and a argument. Thus when you are King of French republic and take 1500 gilded, you should Determine whether to improve your realm or improve your palace, these volition never EVER be the same thing. Historically (and in rp-focused games) there are TONS of examples of rulers bankrupting realms, spending all incomes on family comforts and prestige rather than infrastructure ...

Related, it might exist interesting to have a sell-mechanic especially for unlanded dynasties ... slowly selling off upgrades equally a proxy for the jewels and horses and such that an unlanded family would sell to stay afloat.

3b)Regarding benefits: Family members who are raised in the palace should have %chance modifiers to traits based on palace improvements. Individual upgrades might affect private traits, ie. a Vineyard might increment chance for Gardener merely also drunkard; a library might increase run a risk for scholar but also shy; a Chapel might increase run a risk for zealot. There are lots of possibilities. In groups, improvements can be classified by general theme and increased presence of each class of improvements tin can impact occupational choice. An economics class of upgrades (vineyard, counting house, market ...), a scholar class (library, observatory ...), a military class (stables, proving grounds) and cross-overs, etc - these would bear on the experiences of a developing youth, and modify chance to choose Midas, Strategist, Eminence, Cleric occupation paths on maturity.

A child might tutor in a variety of places, as he does now ... but tutoring in a palace would be strongly preferred by rulers who had upgraded that palace to their liking. Fostering children at the palace would also be an interesting thing.

A kid might be sent to a palace for his rubber if information technology has good guard improvements, or a troublemaker brother for ascertainment.​

4. Factional intrigue should be more effective if hosted at a family unit palace, where information technology is easier to control the people coming and going. Some palace improvements such every bit baby-sit towers, walls etc should amend chance to avoid detection and possibly provide small retinue. On the other paw, palaces should not be off-map. Although they may not have a belongings spot, they should announced every bit tokens on the map equally councilors do now, and rulers could send spymasters to provinces containing family palaces with the express purpose of detecting/suppressing intrigue there. A palace that lacks adept guard upgrades should be considered a location where imprison/assassinate attempts are easier.

Large realms like French republic or particularly HRE might take several family palaces nowadays and visible, requiring the liege to choose where to send his spymaster rather than just keeping it in his own upper-case letter.

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There are so many other possibilities that could enrich the game. Since CK2 is supposed to be a dynastic game and not a national one, and yet information technology is skewed and then easily to blobbing-every bit-win, a family palace building/tab (not traditional property) and associated mechanics could reopen a cracking deal of depth for function-players, glory-seekers, and hulk-breakers everywhere. :)

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Source: https://forum.paradoxplaza.com/forum/threads/petititon-regarding-the-family-palace-holding-from-the-republic-dlc.659033/

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